Through Kopachi - Game UI

Main menu

Main menu

Logo design

Logo design

Map select

Map select

Loading screen

Loading screen

In-game HUD overlay

In-game HUD overlay

Hit indicator

Hit indicator

Actions overlay & noise indicator

Actions overlay & noise indicator

Inventory screen

Inventory screen

Emote wheel

Emote wheel

Radiation indicator

Radiation indicator

HUD indicators

HUD indicators

Color palette

Color palette

Logo design & spritesheet

Logo design & spritesheet

After a short break from these I bring you another UI fanart and this time it's a hardcore FPS title I call "Through Kopachi". 
It's a mesh between S.T.A.L.K.E.R and Escape from Tarkov, and I pictured a grim shooter based in the area surrounding the city of Kopachi - a city next to Chernobyl.
I wanted to get dirty and worn-off vibes to the UI but still keep it looking very military-ish, so I chose a brown-yellowish color palette to keep everything very radioactive & grouse, and added scratches to all the shapes to make them look old & used.

My idea for each round was that players would choose where to spawn (power plant, riverbank, etc...), and then battle other players to unlock their specific area, gather radiation protection, and eventually head towards irradiated Kopachi (center of the map) to compete for the final exit. Radioactive areas, NPC sites, looting obsession, the works :)

I used Midjourney to create all the screenshots backgrounds and scavenged the internet for all the items' thumbnails. With a bit of editing and some polishes I think it looks pretty welded together :)

Love to hear your thoughts & comments
Have a good one!

Date
March 22, 2025