GGJ 2026 - HoodKill

UI & HUD elements

UI & HUD elements

UI, environment and characters mockup

UI, environment and characters mockup

Logo, characters & weapons

Logo, characters & weapons

Floor tiles

Floor tiles

Tiltan's silver game award!

Tiltan's silver game award!

My entry for the 2026 Global Game Jam - HoodKill (firstly named "KKKill" XD)
Play it here: https://www.newgrounds.com/portal/view/1042582

This year’s theme was “mask” and we wanted that idea to be central not only to the visuals but also to the gameplay itself. After some brainstorming, we settled on a premise where a black man infiltrates the ranks of the Ku Klux Klan and eliminates its members one by one.

The gameplay is built around two distinct phases: the undercover phase and the action phase. During the first phase, the player remains masked and can freely explore the level, observe enemy patrol patterns, and set traps using locks and explosive lanterns. Once the player fires his weapon, the mask comes off and the game shifts into full action mode—gunshots alert nearby enemies, who begin converging on the player from surrounding rooms. With careful planning, it’s possible to overcome overwhelming odds despite being outnumbered.

Overall, this was one of the most fun game jams I’ve participated in, even if it wasn’t the most politically correct one 😅
Hope you enjoy it!

Ori Brusilovsky - Programming & Game Design
Tal Rundstein - Programming & Game Design
Aviv Levy - Programming & Game Design
Shaked Lotan - Programming, Game Design & Sound Design
Idan Zion - Music
Yaron Granot - Art & Game Design

Album
Date
February 2, 2026