TripleZ is a Match3 game I designed while at Gliding Deer, representing the company’s first new title in years and their foray into a new market. I started by developing the entire game workflow, creating detailed UX designs, and defining key meta features. Once the plan was set, I handled the full UI design and directed the art direction to ensure a cohesive visual style.
With the style and theme established, I then focused on designing special features for the game, including unique brick mechanics, meta events, and level design.
Working on TripleZ was an amazing experience. I’m especially proud of the final product and had the privilege of collaborating with some of the most talented artists I know. 😄
Check it out here:
https://play.google.com/store/apps/details?id=com.glidingdeer.triplez&hl=en&pli=1