Imperium - Game UI

Main menu (artwork by KristjCapp | Valuable-Funny3774)

Main menu (artwork by KristjCapp | Valuable-Funny3774)

Sector view

Sector view

Gene-Seed & notifications

Gene-Seed & notifications

Combat view

Combat view

Battle screen (artwork by Syama Pedersen | Digital Bones, Astartes II)

Battle screen (artwork by Syama Pedersen | Digital Bones, Astartes II)

Chapter selection

Chapter selection

Another Warhammer 40K–inspired UI fan art project—this time drawing influence from the anticipation surrounding the upcoming Total War: Warhammer 40K. I set out to explore how the grimdark aesthetic of the 41st millennium could translate into a strategic interface: something that feels both oppressive and functional, blending gothic brutality with clear, modern usability.
This piece is purely a passion project, created to experiment with tone, hierarchy, and immersion in UI design rather than as part of any official development. I focused on capturing the scale and severity of the Warhammer universe while still keeping the interface readable and intuitive for players managing complex systems.
No active development is tied to this concept—it’s simply a creative exploration and a tribute to a universe I enjoy working in. I’d genuinely love to hear your thoughts, feedback, and interpretations!

Date
March 31, 2026